shape
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Discussion of green in an ASET image

Bam,

We have moved past that RD now accepts that simulated ASET images can be valid and a good match of a photographed ASET.
https://www.pricescope.com/communit...in-simple-terms.150589/#post-2731710#p2731710

This is very important in diamond research as noone has the resources to produce millions of diamonds to explore the borders of grading systems. Requiring only photographed ASET images is an unecessary burden to progress, and once one understands where the two differ this is not much of an issue.

Keep reading and ask questions we all want to teach and learn. This forum is not intended to be dumbed down and tangents are going to happen, often times the tangent is more interesting than the original topic.

The original topic in this thread was not about diamond research at all.
 
ChunkyCushionLover said:
Bam,

This is very important in diamond research as noone has the resources to produce millions of diamonds to explore the borders of grading systems.

http://www.octonus.ru/oct/mss/index.phtml
It does not need millions - it just needs enough to test boundaries
 
Garry H (Cut Nut) said:
ChunkyCushionLover said:
Bam,

This is very important in diamond research as noone has the resources to produce millions of diamonds to explore the borders of grading systems.

http://www.octonus.ru/oct/mss/index.phtml
It does not need millions - it just needs enough to test boundaries

7 cushions
1 princess
1 pear
1 princess
20 rounds

That is enough to develop what exactly?
If one accepts simulations and photorealistic video and images that cuts it down from millions to ???? (a fine sampling in each outline shape or cutting style?),

Garry your comments often draw attention and promotion to the early foundations of a cut grading system based on ETAS and photorealistic images generated in Diamcalc http://www.octonus.com/oct/projects/strategies.phtml

As a proud owner of a license for DC I can appreciate the power of the software, but I also express my frustration on the lack of details and explanations of the simulation parameters.

I will respectfully submit that even if one were to give you wide latitude and accept the DC simulations as realistic enough, the scope of your basis set of real cut diamonds for exploring boundaries and the independant peer review of this basis set will have to be greatly enhanced and critically reviewed by independant experts.

In addition the precise technical details of ETAS and all aspects of the simulations will have to be carefully written and disclosed to the academic community in a quality peer reviewed article. If not the system is more sophisiticated but may not look much different from other blackboxes which have come before and failed to reach widespread acceptance by trade.
 
ChunkyCushionLover said:
Garry H (Cut Nut) said:
ChunkyCushionLover said:
Bam,

This is very important in diamond research as noone has the resources to produce millions of diamonds to explore the borders of grading systems.

http://www.octonus.ru/oct/mss/index.phtml
It does not need millions - it just needs enough to test boundaries

7 cushions
1 princess
1 pear
1 princess
20 rounds

That is enough to develop what exactly?
If one accepts simulations and photorealistic video and images that cuts it down from millions to ???? (a fine sampling in each outline shape or cutting style?),

Garry your comments often draw attention and promotion to the early foundations of a cut grading system based on ETAS and photorealistic images generated in Diamcalc http://www.octonus.com/oct/projects/strategies.phtml

As a proud owner of a license for DC I can appreciate the power of the software, but I also express my frustration on the lack of details and explanations of the simulation parameters.

I will respectfully submit that even if one were to give you wide latitude and accept the DC simulations as realistic enough, the scope of your basis set of real cut diamonds for exploring boundaries and the independant peer review of this basis set will have to be greatly enhanced and critically reviewed by independant experts.

In addition the precise technical details of ETAS and all aspects of the simulations will have to be carefully written and disclosed to the academic community in a quality peer reviewed article. If not the system is more sophisiticated but may not look much different from other blackboxes which have come before and failed to reach widespread acceptance by trade.

We broadly agree with your critique CCL.
As I mentioned somewhere - HRD were going to do something with us in 2004 / 5 - but they imploded about the time they realised they had big internal problems.

So rather than develop a cut grade system to end all cut grade systems (it would have been open after a period of grace to recognise a lab partners contribution) we have decided it is better to 'just do it'.
Hence the development of cushion cuts to outperform tolkowsky rounds - that we would like to commercialise.
That should show the diamond world that reliance on a 89 year old optimization is pathetic, and hasten them to bet off their bottoms.
And then there is the Next Diamond platform, to sell diamonds from multiple plans and reduce the 'pipeline' inneficiencies.
 
not a lot of time but I wanted to throw something out here.

When thinking in terms of aset and most real world lighting 1st and second order(single and double reflection) virtual facets are usually enough to define step cuts and rounds but with "crushed ice" 3rd and 4 order reflections take on more importance.
In an RB or step cut they are drowned out by the first and second order reflections.
One theory I thought of as to why is that one light beam exits at more points in a crushed ice stone where with simply virtual facet models there is 1 major return point and not much more for a small beam of light on most points of the diamond.
In looking at a crushed ice stone I noticed that at many points the entire second order virtual facet would not light up but the edges would acting in a more 3d manner than an RB virtual facet of the same size.
Thoughts?
 
Karl_K said:
not a lot of time but I wanted to throw something out here.

When thinking in terms of aset 1st and second order virtual facets are usually enough to define step cuts and rounds but with "crushed ice" 3rd and 4 order reflections take on more importance.
In an RB or step cut they are drowned out by the first and second order reflections.
One theory I thought of as to why is that one light beam exits at more points in a crushed ice stone where with simply virtual facet models there is 1 major return point and not much more for a small beam of light on most points of the diamond.
In looking at a crushed ice stone I noticed that at many points the entire second order virtual facet would not light up but the edges would acting in a more 3d manner than an RB virtual facet of the same size.
Thoughts?

Got the first part
Did not the red bit Karl?

I think you mean the reason it is hard to get a focus on a crushed ice because of the distance to anything to focus on?
 
let me try again, the second order virtual facet is being side lite internal to the stone creating another smaller virtual facet set.
Take a mirror look at / look down at it from the top, now only light a small part of the middle of the mirror then light only the very top of the mirror then light the very bottom.
That will look totally different than light going in and out directly that is exiting at that point and totally different from each other. The virtual facet is in effect 3d.

Garry does that help?
 
btw I am just brainstorming here this may not be the answer but it is clear to me that something different does go on with crushed ice diamonds virtual facets.
 
Karl_K said:
let me try again, the second order virtual facet is being side lite internal to the stone creating another smaller virtual facet set.
Take a mirror look at / look down at it from the top, now only light a small part of the middle of the mirror then light only the very top of the mirror then light the very bottom.
That will look totally different than light going in and out directly that is exiting at that point and totally different from each other. The virtual facet is in effect 3d.

Garry does that help?

Nope?
 
ok, will work on explaining it better, busy week this week on the home front.
 
Karl_K said:
not a lot of time but I wanted to throw something out here.

When thinking in terms of aset and most real world lighting 1st and second order(single and double reflection) virtual facets are usually enough to define step cuts and rounds but with "crushed ice" 3rd and 4 order reflections take on more importance.
In an RB or step cut they are drowned out by the first and second order reflections.
One theory I thought of as to why is that one light beam exits at more points in a crushed ice stone where with simply virtual facet models there is 1 major return point and not much more for a small beam of light on most points of the diamond.
In looking at a crushed ice stone I noticed that at many points the entire second order virtual facet would not light up but the edges would acting in a more 3d manner than an RB virtual facet of the same size.
Thoughts?

I don't understand your theory. Are you talking about Fresnel splitting or splitting from subsequent bounces?

It would appear that Diamcalc properly accounts for Fresnel splitting. With all diamonds the first and second order beams have most of the energy making higher order contributions much less important. To check Garry could you please ask Sergey if the approximations he uses to account for Fresnel splitting breaks down for a higher number of bounces or lower angles, I doubt it.

What I see is the number of bounces and the accuracy of the intensity of the ray tracing considered is an issue with longer light paths. I don't understand what the Intensity number is in Diamcalc but raising it dramatically increases rendering time but also seems to improve relative intensity of light accuracy for longer light paths.

Shown Below is the Diamcalc ASET30 for a Tolk Round

TolkRoundDiamcalc1.jpg

Shown below are the ASET30 ASET40 and Firemaps for the same stone seperating out the primary and higher order rays. I beleive the addition of the higher order rays properly weighted matches with the DC image.


Primary and First Reflection For Tolk Round
primary&secondary.jpg

Second and Third Order Reflection

Second&Third.jpg
 
ccl,
still thinking on the wording for the second part for the first yes I think that the 3rd and 4th maybe even 5th, 6th order reflections have a much stronger influence on what the eye will see in a crushed ice stone than a RB, EC/SE.
How DC displays higher order virtual facets and if the VF resolution can be increased is a good question for Serg.
2nd order(double) is the highest available in the direct maps.

I am also thinking on what kinds of real world pictures would help.
 
I believe you gentleman are hitting upon the crux of my initial question.
In looking at crushed ice stones, smaller areas of green on aset seems to show parts that show a lot of tiny virtual facets IRL- the additional light bounces seen to "disallow" the eye to specifically focus- which in turn causes the "crushed ice" effect.
Sometimes, I see areas of green in the aset as a nice area of sparkle, but in this one, the green area near the center oft times looks like a "hole" in the center of the diamond
118aset.jpg
 
Rockdiamond said:
I believe you gentleman are hitting upon the crux of my initial question.
In looking at crushed ice stones, smaller areas of green on aset seems to show parts that show a lot of tiny virtual facets IRL- the additional light bounces seen to "disallow" the eye to specifically focus- which in turn causes the "crushed ice" effect.
Sometimes, I see areas of green in the aset as a nice area of sparkle, but in this one, the green area near the center oft times looks like a "hole" in the center of the diamond
118aset.jpg

RD, can you provide a Sarin scan on this one? I would like to see the angle differences between the pav mains & the pav brillianteered facets. I believe an answer could be there somewhere.
 
I just looked at an Israeli suppliers fancy yellows and in every case the most even crushed ice had no blue and more red, evenly dispersed, than green.
Some very creative work on the pavilions with as many as a dozen extra facets.
 
Garry H (Cut Nut) said:
I just looked at an Israeli suppliers fancy yellows and in every case the most even crushed ice had no blue and more red, evenly dispersed, than green.
Some very creative work on the pavilions with as many as a dozen extra facets.
kewl
any pics?
 
Karl_K said:
Garry H (Cut Nut) said:
I just looked at an Israeli suppliers fancy yellows and in every case the most even crushed ice had no blue and more red, evenly dispersed, than green.
Some very creative work on the pavilions with as many as a dozen extra facets.
kewl
any pics?
No - its a bit rude when the guy has travelled to see as many clients as possible
 
Garry H (Cut Nut) said:
I just looked at an Israeli suppliers fancy yellows and in every case the most even crushed ice had no blue and more red, evenly dispersed, than green.
Some very creative work on the pavilions with as many as a dozen extra facets.
Are you surprised? You sound a bit.
 
DiaGem said:
Garry H (Cut Nut) said:
I just looked at an Israeli suppliers fancy yellows and in every case the most even crushed ice had no blue and more red, evenly dispersed, than green.
Some very creative work on the pavilions with as many as a dozen extra facets.
Are you surprised? You sound a bit.
I have never seen such randomly applied extra facets Yoram. They were not for weight retention, as several of the stones were mid 60's - they were fine tuning. They would result in fair or poor symmetry if they were full cert's
 
Garry H (Cut Nut) said:
DiaGem said:
Garry H (Cut Nut) said:
I just looked at an Israeli suppliers fancy yellows and in every case the most even crushed ice had no blue and more red, evenly dispersed, than green.
Some very creative work on the pavilions with as many as a dozen extra facets.
Are you surprised? You sound a bit.
I have never seen such randomly applied extra facets Yoram. They were not for weight retention, as several of the stones were mid 60's - they were fine tuning. They would result in fair or poor symmetry if they were full cert's

Randomly applied extra facets?
Each stone had those applied differently?
 
Garry H (Cut Nut) said:
ChunkyCushionLover said:
Garry H (Cut Nut) said:
ChunkyCushionLover said:
Bam,

This is very important in diamond research as noone has the resources to produce millions of diamonds to explore the borders of grading systems.

http://www.octonus.ru/oct/mss/index.phtml
It does not need millions - it just needs enough to test boundaries

7 cushions
1 princess
1 pear
1 princess
20 rounds

That is enough to develop what exactly?
If one accepts simulations and photorealistic video and images that cuts it down from millions to ???? (a fine sampling in each outline shape or cutting style?),

Garry your comments often draw attention and promotion to the early foundations of a cut grading system based on ETAS and photorealistic images generated in Diamcalc http://www.octonus.com/oct/projects/strategies.phtml

As a proud owner of a license for DC I can appreciate the power of the software, but I also express my frustration on the lack of details and explanations of the simulation parameters.

I will respectfully submit that even if one were to give you wide latitude and accept the DC simulations as realistic enough, the scope of your basis set of real cut diamonds for exploring boundaries and the independant peer review of this basis set will have to be greatly enhanced and critically reviewed by independant experts.

In addition the precise technical details of ETAS and all aspects of the simulations will have to be carefully written and disclosed to the academic community in a quality peer reviewed article. If not the system is more sophisiticated but may not look much different from other blackboxes which have come before and failed to reach widespread acceptance by trade.

We broadly agree with your critique CCL.
As I mentioned somewhere - HRD were going to do something with us in 2004 / 5 - but they imploded about the time they realised they had big internal problems.

So rather than develop a cut grade system to end all cut grade systems (it would have been open after a period of grace to recognise a lab partners contribution) we have decided it is better to 'just do it'.
Hence the development of cushion cuts to outperform tolkowsky rounds - that we would like to commercialise.
That should show the diamond world that reliance on a 89 year old optimization is pathetic, and hasten them to bet off their bottoms.
And then there is the Next Diamond platform, to sell diamonds from multiple plans and reduce the 'pipeline' inneficiencies.

Garry I for one am interested in the design and optimization techniques used for that 4 main cushion.
How was it created? How was it optimized?

I think you will go a lot further with the promotion of ETAS and DC with a step by step general explanation of technique (with video) than you will just presenting it as a good LP cushion.

I am also quite curious other than looking at the cut quality numbers and perhaps ASET30 what other criteria were being measured and optimized in that design?
 
Karl_K said:
ccl,
still thinking on the wording for the second part for the first yes I think that the 3rd and 4th maybe even 5th, 6th order reflections have a much stronger influence on what the eye will see in a crushed ice stone than a RB, EC/SE.

Well although you can only see See draft plus double (reflection) maps, the simulation uses 5 bounces by default and you can change it to as many as you want. I have found you need at least 10 to get a more realistic simulation for somes stones like crushed ice Radiant and Cushion.

How DC displays higher order virtual facets and if the VF resolution can be increased is a good question for Serg.

The same as lower order I don't see an issue on this. The simulation parameters can also be changed to increase the resolution between lines.

Where I see a potential problem is in the intensity of the light rays calculation or that is the part I don't understand well.
For example at each bounce how much intensity is lost from the beam due to refraction? Is there a quick way to estimate this?

I am also thinking on what kinds of real world pictures would help.

Definitely not ASET, facets with the same angular range will be the same color and blended together. We need plain photographs to show individual virtual facets. Haske lighting?
 
Yoram, I'll gladly have Sarin run a scan on the stone- but it will likely be a week till we can have it done- ( we're a bit shorthanded this week)

Re: Extra facets on the pavilion : I've noticed that on many occasions. Sometimes there's a facet on one side not mirrored on the other.
The stone I posted the aset of above, was cut from the top part of a sawed rough- and it pretty shallow- so there is not a lot of space for the cutter to play with facets to fix things.....
 
Rockdiamond said:
Yoram, I'll gladly have Sarin run a scan on the stone- but it will likely be a week till we can have it done- ( we're a bit shorthanded this week)

Re: Extra facets on the pavilion : I've noticed that on many occasions. Sometimes there's a facet on one side not mirrored on the other.
The stone I posted the aset of above, was cut from the top part of a sawed rough- and it pretty shallow- so there is not a lot of space for the cutter to play with facets to fix things.....

On the contrary..., the cutter needed lots of play to achieve these results and also know what he is doing, (whats the weight?)
By play I mean moving away from the standard brilliant facet design & angles while the focus is on maintaining an even face up color appearance.
You dont need to go out of your way to get the file RD. The red highlights the reason why I believe the pav brilianteering is excessively painted resulting in a 'slushy' but sometimes even appearance (can I say slushy? :devil: ).
 
ChunkyCushionLover said:
Karl_K said:
ccl,
still thinking on the wording for the second part for the first yes I think that the 3rd and 4th maybe even 5th, 6th order reflections have a much stronger influence on what the eye will see in a crushed ice stone than a RB, EC/SE.

Well although you can only see See draft plus double (reflection) maps, the simulation uses 5 bounces by default and you can change it to as many as you want. I have found you need at least 10 to get a more realistic simulation for somes stones like crushed ice Radiant and Cushion.

You think thats why <10 bounces results in larger VF's (eg less cruched ice more noticed leakage)?

Where I see a potential problem is in the intensity of the light rays calculation or that is the part I don't understand well.
For example at each bounce how much intensity is lost from the beam due to refraction? Is there a quick way to estimate this?[/color]
I am also thinking on what kinds of real world pictures would help.

Definitely not ASET, facets with the same angular range will be the same color and blended together. We need plain photographs to show individual virtual facets. Haske lighting?

DC"s double refraction wireframe perhaps?
 
DiaGem said:
Rockdiamond said:
Yoram, I'll gladly have Sarin run a scan on the stone- but it will likely be a week till we can have it done- ( we're a bit shorthanded this week)

Re: Extra facets on the pavilion : I've noticed that on many occasions. Sometimes there's a facet on one side not mirrored on the other.
The stone I posted the aset of above, was cut from the top part of a sawed rough- and it pretty shallow- so there is not a lot of space for the cutter to play with facets to fix things.....

On the contrary..., the cutter needed lots of play to achieve these results and also know what he is doing, (whats the weight?)
By play I mean moving away from the standard brilliant facet design & angles while the focus is on maintaining an even face up color appearance.
You dont need to go out of your way to get the file RD. The red highlights the reason why I believe the pav brilianteering is excessively painted resulting in a 'slushy' but sometimes even appearance (can I say slushy? :devil: ).

Thank you Yoram- I value your input.
The stone finished at 1.18cts.
MEASUREMENTS: 6.81 x 6.77 x 3.50 mm
TOTAL DEPTH: 60.7%
TABLE SIZE: 69%
Here's a photo
118hole_0.jpg
 
Rockdiamond said:
DiaGem said:
Rockdiamond said:
Yoram, I'll gladly have Sarin run a scan on the stone- but it will likely be a week till we can have it done- ( we're a bit shorthanded this week)

Re: Extra facets on the pavilion : I've noticed that on many occasions. Sometimes there's a facet on one side not mirrored on the other.
The stone I posted the aset of above, was cut from the top part of a sawed rough- and it pretty shallow- so there is not a lot of space for the cutter to play with facets to fix things.....

On the contrary..., the cutter needed lots of play to achieve these results and also know what he is doing, (whats the weight?)
By play I mean moving away from the standard brilliant facet design & angles while the focus is on maintaining an even face up color appearance.
You dont need to go out of your way to get the file RD. The red highlights the reason why I believe the pav brilianteering is excessively painted resulting in a 'slushy' but sometimes even appearance (can I say slushy? :devil: ).

Thank you Yoram- I value your input.
The stone finished at 1.18cts.
MEASUREMENTS: 6.81 x 6.77 x 3.50 mm
TOTAL DEPTH: 60.7%
TABLE SIZE: 69%
Here's a photo
118hole_0.jpg

Hi RD, my writing was focused at a colored Diamond but in this case the cutters objective was similar and easier.
Can you post a reflective pavilion side pic?
 
DiaGem said:
You think thats why <10 bounces results in larger VF's (eg less cruched ice more noticed leakage)?

Yes in diamonds with longer light paths cutting the simulation at 5 bounces may not be accurate enough. Some light paths could be up to 40 bounces. The more bounces the smaller VFs. That means the ASET looks better in the simulation than actual and will show less leakage or more larger solid green regions in the ASET.

ASETsimulationparamters.jpg

DC"s double refraction wireframe perhaps?
A double refraction wireframe is not enough. We need to be able to see all VFs after at least 10 - 50 bounces.
The simulation in photorealistic lighting does do this properly, account for this and you can change it in lighting parameters but this cannot be done for the virtual facet wireframe image.
 
Here I have used Garry's Lightbox lighting scheme with built in Observer and Camera.
I also took a photograph of a Red Envelope to use as a background so that we could easily separate leakage from Obstruction.

Red areas are of leakage, darker areas are reflecting dark objects.

As can be seen the virtual facet pattern becomes much more broken up when the number of bounces is increased.
Its easier to see the difference between the two in this lighting.

OverRedEnvelope.jpg
 
Determining the source of dark regions in a diamond is difficult when the background is dark.
Here is the same ORC radiant from RD this time using the default background of black under the same lightbox lighting as above.

In this lighting we cannot determine if the darkness in the diamond is a region of leakage or of reflecting a darker object.

BlackBackgroundRdRadiant.jpg
 
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