- Joined
- Aug 15, 2000
- Messages
- 18,731
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On 10/17/2004 12:09:48 PM Serg wrote:
Marty,
Presume we have two color flashes on sphere with same power.
Presume the dispersion angle of first flash is 1 degree, the dispersion angle of second flash is 2 degree.
Second flash has intensity in two times less then first flash.
Do you agree?----------------
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On 10/18/2004 9:46:19 AM adamasgem wrote:
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On 10/17/2004 12:09:48 PM Serg wrote:
Marty,
Presume we have two color flashes on sphere with same power.
Presume the dispersion angle of first flash is 1 degree, the dispersion angle of second flash is 2 degree.
Second flash has intensity in two times less then first flash.
Do you agree?----------------
If the flare is composed of the same wavelength interval lets say 400 to 500nm, then the AVERAGE intensity for the second flare is 1/2 that of the first flare, but its length is double, so without any weighting for exit angle they would appear equal in a GIA type metric.
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On 10/18/2004 10:30:33 AM Serg wrote:
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On 10/18/2004 9:46:19 AM adamasgem wrote:
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On 10/17/2004 12:09:48 PM Serg wrote:
Marty,
Presume we have two color flashes on sphere with same power.
Presume the dispersion angle of first flash is 1 degree, the dispersion angle of second flash is 2 degree.
Second flash has intensity in two times less then first flash.
Do you agree?----------------
If the flare is composed of the same wavelength interval lets say 400 to 500nm, then the AVERAGE intensity for the second flare is 1/2 that of the first flare, but its length is double, so without any weighting for exit angle they would appear equal in a GIA type metric.
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But you do not take into 1/2(decrease) intensity . You take into Fresnel law only. Fresnel coefficients are same for same wave in both cases.
Are am right?
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On 10/19/2004 10:01:03 AM adamasgem wrote:
SIMPLISTICALLY, The metric I've computed is the integral of the intensity I_k from V0 to Vn weighted by the cosine squared observability function. Fresnel reflectivity makes I_k whatever it is.
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I am disagree.
Your metric is the integral of the Power(Energy/time) by area "weighted by the cosine squared observability function" .
Power(Energy/time) is the integral of the intensity by area .
Fresnel law is for Power(Energy/time), but not for Intensity.
Intensity=Power/area
Post was edited.
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On 10/19/2004 10:52:42 AM Serg wrote:
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On 10/19/2004 10:01:03 AM adamasgem wrote:
SIMPLISTICALLY, The metric I've computed is the integral of the intensity I_k from V0 to Vn weighted by the cosine squared observability function. Fresnel reflectivity makes I_k whatever it is.
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I am disagree.
Your metric is the integral of the Power(Energy/time) by area 'weighted by the cosine squared observability function' .
Power(Energy/time) is the integral of the intensity by area .
Fresnel law is for Power(Energy/time), but not for Intensity.
Intensity=Power/area
Post was edited.----------------
I'm refering to the Freznel reflectivity equations for I/Io, which determine what % of the internal ray (my "Intensity") is refracted out verses what is internally reflected at an interaction.
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On 10/19/2004 2:24:08 PM oldminer wrote:
Sergey: I do realize the language barrier is, in itself, a major hurdle for you to overcome. I personally appreciate all I have read here, in the limited capacity I have myself, to understand only a small part of what is being discussed. The post by me above was not a criticism of what your interests are, but only of the appearance here of such difficult information which only a very few can begin to appreciate. Even fewer would claim to understand in full.
Marty can attest to the fact that I have encouraged him in his past research and have done my little part by purchasing the DiamCalc program to help support your underfunded efforts. I fear the real powers in the diamond business want to sweep many of the issues revealed here under the rug rather than address them. Since they are so powerful, that will probably happen regardless of what is right.
Marty, how about posting a 'short' recap of any conclusions you can draw from what has been discussed here?
Sergey, how about the same from you, or from Yuri or Garry, as you suggested?
I think all readers here would want to get an understanding of what you two agree upon, what is disputed, and what the AGS and GIA are proposing that has both of you concerned. I think these three things are what the messages back and forth have been about, in the most general sense.
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On 10/19/2004 2:40:52 PM Iiro wrote:
I am one of those who still read and try to understand this. I like Sergeys style with one question, issue, at a time. Martys writing much harder to follow, there is so much tehc in one post, and a lot of time it does not address to question at hand.
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On 10/19/2004 2:51:32 PM adamasgem wrote:
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On 10/19/2004 10:52:42 AM Serg wrote:
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On 10/19/2004 10:01:03 AM adamasgem wrote:
SIMPLISTICALLY, The metric I've computed is the integral of the intensity I_k from V0 to Vn weighted by the cosine squared observability function. Fresnel reflectivity makes I_k whatever it is.
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I am disagree.
Your metric is the integral of the Power(Energy/time) by area 'weighted by the cosine squared observability function' .
Power(Energy/time) is the integral of the intensity by area .
Fresnel law is for Power(Energy/time), but not for Intensity.
Intensity=Power/area
Post was edited.----------------
I'm refering to the Freznel reflectivity equations for I/Io, which determine what % of the internal ray (my 'Intensity') is refracted out verses what is internally reflected at an interaction.
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Fine.
We main question now what is Intensity?
You use Intensity like Power.
I use Intensity like illuminance ( Power/area) . Like brightness for human.
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On 10/19/2004 3:30:55 PM Serg wrote:
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Fine.
We main question now what is Intensity?
You use Intensity like Power.
I use Intensity like illuminance ( Power/area) . Like brightness for human.
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On 10/20/2004 5:07:45 AM Serg wrote:
strmrdr,
1)This diagrams right for specific light only.( plane wave front, simple ray tracing.) You can not use such light in real life.
2) The one of goal diamond to collect light from hemisphere and send this light to zone of eyes. You need add more funnels to your analogy. A lot of funnels collect light and redirect in to two funnels. Power in eyes funnels could much bigger than in any primary funnels.----------------
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On 10/20/2004 4:04:39 AM Serg wrote:
From GIA Fire Article p.183 Fall 2001:
'The VFI diagrams display a variety of properties that can be combined into a metric, such as the total number and relative brightness of colored spots, and the lengths and angular distribution of colored streaks made up of these spots. The metric we derived- dispersed colored light return, or DCLR .... That is. DCLR is sum over all colored streaks. of the sum over all colors( sampled every 10 nm), of the size(area) of each colored streak multiplied times the 'smoothed' brightness( intensity) of each spot along the streak, times an exit-angle weighting factor...
'
We could discuss only this definition. May be GIA realization this metric by software is quite different from this description. I do not know. May be GIA realization like Marty realization. May be GIA realization better or worse than GIA definition.
That is the $64,000.00 Question
I can not discuss GIA realization, I have not enough information for this work. I took my best crack at it
But I know a lot reasons why GIA definition is very bad for conception Fire.
Some explanation you could read http://www.cutstudy.com/cut/english/grading1/6.htm
I'll go back and review that tonight
new point : We can not use size of spots on sphere for grading quality Flash in human eye. Some times bigger spot on sphere will produce smaller flash in eye. Brightness on sphere and brightness in eye have not direct correlation. There is our friend non linearity ( Sometimes its have inverse correlation)
You are right, in part, I believe. "Relative" brightness of course effects observability/resovlevability, as does "size". The "size" (or area)of the spots in any physical or theoretical projection depend on the radius of the hemisphere. The human, because of his ability only to "see" rays directed toward him, ony sees a fraction of the hemisphere at a time. GIA, quite appropriately I believe, weights the flares by the cosine squared of the exit angle to take into account that the primary viewing position is looking down at the diamond.
old point: Metric should find good balance between quality and quantity of Flashes. What is better one big flash or two small....? When one big flash is better than two small? When two small flashes are better than one big flash?----------------
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On 10/20/2004 4:11:00 AM Garry H (Cut Nut) wrote:
Dave and everyone else (except the 2 nerds - will talk to you later)
Now regarding the hijacking of the thread - "
"Garry, If you say I "hijacked" this thread one more time, I'm going to tell you to Buzz off. You keep on trying to compare apples and oranges and to make a play on trying to commenting on what couldn't or shouldn't be compared because AGS and GIA and MSU did THREE DIFFERENT THINGS, and they are going to get THREE DIFFERENT ANSWERS, and the THREE DIFFERENT THINGS THEY DID were not well defined at all
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On 10/20/2004 6:45:54 AM Garry H (Cut Nut) wrote:
Is non real world ever relevant?
This is the problem - unless we can make the problems bite sized, we can not solve them, and then we can not unleash this powerful capacity to design based on the shape of the rough rather than the expectations based on previous diamonds.
Isn't Sergey's english so wonderfully concise? He gets right to the bare bones.
The sharp end of the funnels are our eyes. The pupils are bigger in a restaruant than in Walmart, so we see more fire. Sergey's displays on the surface of the sphere can account for that. Then it is an analysis deal to decide if a diamond is more likely to show fire and strong sparkles etc.
The science is capabale of deciding if a diamond is good or bad. ----------------
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On 10/20/2004 5:22:57 AM strmrdr wrote:
Light that cant be used in real life is confusing when discussing the 'looks' of a diamond which is very real life. That is where you lose me I dont have the background to look at it the way you do.
Is non-real world light even relevant to diamonds?
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On 10/20/2004 4:45:21 PM Garry H (Cut Nut) wrote:
Marty re my comments about 'hijacking' I was responding to Dave's comments:
Well guys, this thread has been totally and thoroughly 'hijacked' at this point. It could be that you two are the only two people here who know what either is talking about. You've lost most of us. I imagine that doesn't really matter to either of you, because you are immersed in your train of thoughts, but it seems to be now somewhat 'off-target'. I'm being kind.
But you point out Marty that this is relevant because AGS have used computer modelling as part of their cut grading system, and therefore
You keep on trying to compare apples and oranges and to make a play on trying to commenting on what couldn't or shouldn't be compared because AGS and GIA and MSU did THREE DIFFERENT THINGS, and they are going to get THREE DIFFERENT ANSWERS, and the THREE DIFFERENT THINGS THEY DID were not well defined at all
But hey - here is the funny part - AGS used DiamCalc
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